Archive for the 'Announcements' Category

Game graphics Update

Friday, January 11th, 2008

The players that helped us test the game complained that the game header is too big and they have to scroll the page down every time they take an action. So I’ve made the header zone smaller(about 130 px smaller) so now you have to scroll down just in a few situations, and only if [...]

A few steps and we`re done

Thursday, September 20th, 2007

Some updates on the game:
The graphic is 95% complete. This means that we have all the buildings necessary for the game, the resource map, walls, troops icons, buttons(most of them), etc.
The village zone was a bit difficult to design and implement and most of the delays came from here. The guy we hired to design [...]

Quick Update

Sunday, September 16th, 2007

The game should be up and running either tomorrow or the day after tomorrow. We’ll play with it for a few days to take out the more obvious bugs and we’ll launch the open alpha test a few days after that (21-24 September). Sorry for the delay, couldn’t be avoided.

Game Updates 27/08

Monday, August 27th, 2007

Game updates for 27 August. Graphics, the test version, the future look of the forum.

The "Slaves" Are Working … Yupeee (notice the "" before you cut my throat guys)

Tuesday, August 7th, 2007

Alex /
And now, just to be on the safe side and to make sure Raywall and Mars don’t strangle me, two of the four most valuable members of our team are on vacation, and working on the game.
Mars is on a 1 week vacation, with 1 extra week when we launch the game. Raywall is on a [...]

More Updates on the game

Monday, June 11th, 2007

Mars /
Yesterday i went on a short visit to Raywall. Unfortunately Tony was not in town, so i couldn’t speak with him too. Our main point of discussion was the bugs, erm features, in the game. We analyzed almost every aspect of the game and realized that we have some interesting bugs like merchants [...]

Short update June 10 2007

Sunday, June 10th, 2007

First, we found our designer. She’s a very good friend of mine and she’s finishing the university on June 17th, so after that she’ll begin working on the game design. Hopefully she’ll finish by July 1st with it so we can launch the open alpha test. I say that but I have no actual idea on [...]

Internal testing to be launched in the next 24 hours

Tuesday, May 15th, 2007

Alex /
We’ll probably launch an internal testing round in the next 24 hours, mainly to take out the bugs. Some sort of pre-alpha if you will :).
It’s the first time we actually get to play the game, albeit unfinished, so I’m sure there will be a lot of bugs. As soon as we sort them [...]

Next series of articles

Friday, April 6th, 2007

Alex /
Due to the rather repetitive nature of the posts here (we finished that, going to start on the next task, etc), I’ve decided to post from now on some articles on different subjects gaming related. They’ll start showing up next week when I have some time.
As for the current status of the game, I [...]

Graphics - Fatality

Monday, April 2nd, 2007

Mars /
Well, for the past 2 weeks I`ve been working on the graphics (including CSS). Unfortunately it`s still far from completion, and i hardly have time for anything else(like playing C&C 3 ). A small preview on how the game looks now can be seen in the picture below. It`s still a [...]