One month since we launched Imperial Ages as a beta, 2100 registered players later(not all active though) and over 700,000 page views served, it’s a good beginning, and hopefully it will be even better in the second month. The stats aren’t bad considering that it’s our first game and we don’t have any kind of […]

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Had some problems updating the database version today, while we were preparing for the upcoming move to a better and more stable server. It was fixed eventually, so the game is up and running again. Next post, on the 26th, one month after the game was launched. Raywall is coming also in our city that […]

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The problems we had with the DNS and the www.imperialages.net domain seem to be fixed now. It wasn’t anything we could do about it, we just had to wait for it to be fixed, and it finally is. It should propagate to everyone in the next 24 hours, but you can still use the IP […]

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We seem to have some problems with the DNS settings of the game. Until they’re solved, you can access the server at this ip address. Update: problem should be fixed, but it will take 1-2 days for the DNS to propagate again. You can access the server in the meantime by using the IP address […]

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Well, Mars worked his ass off and did the game’s history. Unfortunately the blog’s theme messed up the way it looks, so it’s a bit hard to read. Anyway, if you want to give it a shot, the game history is here. And now for the updates uploaded to the server today, fixed bugs and […]

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Well, one week (and 14 hours) has passed since we launched the game, and we have 850 registered players now. Here are a few things that were fixed/added today in the game: You can leave an alliance now. You can find the button in the Consulate building. Sent messages should be saved automatically from now […]

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