Archive for March, 2008

Excel File On Resources

Monday, March 31st, 2008

Until we manage to put all this data in the manual, you can download below the excel file with the production of the resource fields at each level and the costs.
Resources (Excel file)
Also, I’ll try to explain today how the battle works in general. It will be up in the manual in the next few [...]

61 Hours Into The Beta

Saturday, March 29th, 2008

Well, it’s 61 hours now since Imperial Ages was launched as a beta and we’ve had high points, and low points, but in the end we’re satisfied of the beginning.
Number of registered players right now: 559
First of all, if you use the unit details excel file, you should download it again. I accidentally uploaded an [...]

Imperial Ages Is Officially Launched

Wednesday, March 26th, 2008

Yes, the moment we’ve been waiting for the last 18 months is finally here. Imperial Ages is launched and can be played at www.imperialages.net.
Play The Game
What is Imperial Ages all about?
It’s a free strategy browser game, set in the medieval ages, that allows you to build an empire, train armies, wage war or trade resources [...]

Official Launch March 26, 8 AM GMT

Tuesday, March 25th, 2008

Raywall gave me the OK, so the official launch is tomorrow morning at 10 AM Server Time (GMT+2). Below is the time in a few other time zones.
GMT time is 8 AM, March 26.
Countdown clock to the launch here (click)
More at the time of the launch.

Launch Delayed A Bit

Monday, March 24th, 2008

Hi guys. Unfortunately we got a bit of a problem with one of the options players will have at registration, in which corner of the map they will be able to register. It wasn’t in the Alpha, so it wasn’t tested. Right now, we’re looking at a day of tests and fixing tomorrow, and the [...]

Alpha Test Ends Tomorrow, March 21, 2008

Thursday, March 20th, 2008

Just wanted to remind everyone that the alpha test of Imperial Ages will end tomorrow, so we have a few days to get everything ready for the official launch Monday, March 24. We’re comfortable enough with the current version of the game and the major bugs that are solved to call it a Beta [...]

Official Launch Date Decided - March 24

Saturday, March 8th, 2008

We had a meeting today, me (Alex), Mars and Raywall (he came to our city) and decided that after 18 months of development, Imperial Ages will finally be launched on March 24, 2008.
The current Alpha round will end Friday, March 21, most probably, and we’ll have 2 days to prepare for the launch of the [...]