Until we manage to put all this data in the manual, you can download below the excel file with the production of the resource fields at each level and the costs. Resources (Excel file) Also, I’ll try to explain today how the battle works in general. It will be up in the manual in the […]
Well, it’s 61 hours now since Imperial Ages was launched as a beta and we’ve had high points, and low points, but in the end we’re satisfied of the beginning. Number of registered players right now: 559 First of all, if you use the unit details excel file, you should download it again. I accidentally […]
Yes, the moment we’ve been waiting for the last 18 months is finally here. Imperial Ages is launched and can be played at www.imperialages.net. Play The Game What is Imperial Ages all about? It’s a free strategy browser game, set in the medieval ages, that allows you to build an empire, train armies, wage war […]
Raywall gave me the OK, so the official launch is tomorrow morning at 10 AM Server Time (GMT+2). Below is the time in a few other time zones. GMT time is 8 AM, March 26. Countdown clock to the launch here (click) More at the time of the launch.
Hi guys. Unfortunately we got a bit of a problem with one of the options players will have at registration, in which corner of the map they will be able to register. It wasn’t in the Alpha, so it wasn’t tested. Right now, we’re looking at a day of tests and fixing tomorrow, and the […]
Just wanted to remind everyone that the alpha test of Imperial Ages will end tomorrow, so we have a few days to get everything ready for the official launch Monday, March 24. We’re comfortable enough with the current version of the game and the major bugs that are solved to call it a Beta version. […]
We had a meeting today, me (Alex), Mars and Raywall (he came to our city) and decided that after 18 months of development, Imperial Ages will finally be launched on March 24, 2008. The current Alpha round will end Friday, March 21, most probably, and we’ll have 2 days to prepare for the launch of […]