Archive for the 'Announcements' Category

2 Months Since The Launch And A Few Major Changes

Monday, May 26th, 2008

Yet another milestone was reached today, the 2 month one, and also the one with 4000 registered players (not that many active players though).
Raywall worked hard these past few days, and most of the changes announced in my previous blog post are done and you can see them below.
Changed the way the raid works
The raid [...]

Results Of The May 18th Meeting

Tuesday, May 20th, 2008

As I’ve mentioned on the game forums, we had a meeting last Sunday and with great results. We managed to come to a conclusion regarding some difficult problems from the game and a series of improvements to be added to the VIP system, especially in the statistics department.
What we decided:
Raid - the raid will remain [...]

Game Moved And The New Address For Server 1

Sunday, May 11th, 2008

Game moved to the new server, and to the http://s1.imperialages.com domain. ImperialAges.net redirects to the IP of the server for now, and starting tomorrow it will redirect to the s1.imperialages.com domain.

Moving The Game To The New Server In A Few Hours

Friday, May 9th, 2008

update: the move is delayed until Sunday
2-3 hours from now, we will be moving the game to the new server. It will probably be down for around half an hour. Raywall and Tony are configuring the new server now, and when they’re done they’re going to move the database to the new location. During that [...]

One Month Since The Launch

Sunday, April 27th, 2008

One month since we launched Imperial Ages as a beta, 2100 registered players later(not all active though) and over 700,000 page views served, it’s a good beginning, and hopefully it will be even better in the second month.
The stats aren’t bad considering that it’s our first game and we don’t have any kind of budget [...]

Game Running Again

Friday, April 25th, 2008

Had some problems updating the database version today, while we were preparing for the upcoming move to a better and more stable server. It was fixed eventually, so the game is up and running again.
Next post, on the 26th, one month after the game was launched. Raywall is coming also in our city that day, [...]

DNS Problem Solved

Tuesday, April 8th, 2008

The problems we had with the DNS and the www.imperialages.net domain seem to be fixed now. It wasn’t anything we could do about it, we just had to wait for it to be fixed, and it finally is. It should propagate to everyone in the next 24 hours, but you can still use the IP [...]

DNS Problems

Saturday, April 5th, 2008

We seem to have some problems with the DNS settings of the game. Until they’re solved, you can access the server at this ip address.
Update: problem should be fixed, but it will take 1-2 days for the DNS to propagate again. You can access the server in the meantime by using the IP address above.

Latest Updates And The History Behind The Game

Friday, April 4th, 2008

Well, Mars worked his ass off and did the game’s history. Unfortunately the blog’s theme messed up the way it looks, so it’s a bit hard to read. Anyway, if you want to give it a shot, the game history is here.
And now for the updates uploaded to the server today, fixed bugs and improvements:

Latest [...]

New Updates One Week Since The Launch

Wednesday, April 2nd, 2008

Well, one week (and 14 hours) has passed since we launched the game, and we have 850 registered players now.
Here are a few things that were fixed/added today in the game:

You can leave an alliance now. You can find the button in the Consulate building.
Sent messages should be saved automatically from now on in the [...]