Archive for the 'Announcements' Category

Latest Updates And The History Behind The Game

Friday, April 4th, 2008

Well, Mars worked his ass off and did the game’s history. Unfortunately the blog’s theme messed up the way it looks, so it’s a bit hard to read. Anyway, if you want to give it a shot, the game history is here.
And now for the updates uploaded to the server today, fixed bugs and improvements:

Latest [...]

New Updates One Week Since The Launch

Wednesday, April 2nd, 2008

Well, one week (and 14 hours) has passed since we launched the game, and we have 850 registered players now.
Here are a few things that were fixed/added today in the game:

You can leave an alliance now. You can find the button in the Consulate building.
Sent messages should be saved automatically from now on in the [...]

61 Hours Into The Beta

Saturday, March 29th, 2008

Well, it’s 61 hours now since Imperial Ages was launched as a beta and we’ve had high points, and low points, but in the end we’re satisfied of the beginning.
Number of registered players right now: 559
First of all, if you use the unit details excel file, you should download it again. I accidentally uploaded an [...]

Imperial Ages Is Officially Launched

Wednesday, March 26th, 2008

Yes, the moment we’ve been waiting for the last 18 months is finally here. Imperial Ages is launched and can be played at www.imperialages.net.
Play The Game
What is Imperial Ages all about?
It’s a free strategy browser game, set in the medieval ages, that allows you to build an empire, train armies, wage war or trade resources [...]

Official Launch March 26, 8 AM GMT

Tuesday, March 25th, 2008

Raywall gave me the OK, so the official launch is tomorrow morning at 10 AM Server Time (GMT+2). Below is the time in a few other time zones.
GMT time is 8 AM, March 26.
Countdown clock to the launch here (click)
More at the time of the launch.

Launch Delayed A Bit

Monday, March 24th, 2008

Hi guys. Unfortunately we got a bit of a problem with one of the options players will have at registration, in which corner of the map they will be able to register. It wasn’t in the Alpha, so it wasn’t tested. Right now, we’re looking at a day of tests and fixing tomorrow, and the [...]

Official Launch Date Decided - March 24

Saturday, March 8th, 2008

We had a meeting today, me (Alex), Mars and Raywall (he came to our city) and decided that after 18 months of development, Imperial Ages will finally be launched on March 24, 2008.
The current Alpha round will end Friday, March 21, most probably, and we’ll have 2 days to prepare for the launch of the [...]

And They’re Back

Monday, February 25th, 2008

Raywall and Tony, our two programmers, finally returned from their trip and after three weeks of doing nothing on the game we’re ready to start again. The bugs will start being solved again and the work on the final version of the game will continue as normal starting from this week.

New Alpha Version - Probably Last Before The Beta

Saturday, January 19th, 2008

Hey guys. I’m glad to announce that tonight we’re launching the new alpha version of Imperial Ages. Raywall and Mars worked hard on this version and you’ll see a new and hopefully improved upper part, a new map, troop consumption (tomorrow).
The new upper part allows for less scrolling and you can also see the new [...]

Game graphics Update

Friday, January 11th, 2008

The players that helped us test the game complained that the game header is too big and they have to scroll the page down every time they take an action. So I’ve made the header zone smaller(about 130 px smaller) so now you have to scroll down just in a few situations, and only if [...]