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	<title>Imperial Ages Blog - Browser Based Game</title>
	<link>http://www.imperialages.com/blog</link>
	<description>browser based strategy game-> Pre-Alpha</description>
	<lastBuildDate>Tue, 02 Mar 2010 11:54:39 +0000</lastBuildDate>
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		<title>New graphical interface &#8211; launch date</title>
		<description><![CDATA[Sunday morning 07 March 2010 , around 10:00 the new graphic will be implemented in all running servers. We may delay it 1-2 hours depending on how much work needs to be done. ]]></description>
		<link>http://www.imperialages.com/blog/2010/03/02/new-graphical-interface-launch-date/</link>
			</item>
	<item>
		<title>S2 Restarted &amp; We&#8217;re On Twitter</title>
		<description><![CDATA[Server 2 was restarted today, so if you want to start over on a new server, go to http://s2.imperialages.com and register. The new graphics are 90% done, so they&#8217;ll probably be ready by the end of the month. They&#8217;ll be implemented on all open servers when they&#8217;re done.
We&#8217;re on Twitter
If you have a Twitter account, [...]]]></description>
		<link>http://www.imperialages.com/blog/2010/01/06/s2-restarted-were-on-twitter/</link>
			</item>
	<item>
		<title>S2 Restarting Date</title>
		<description><![CDATA[On November  26 2009 at 12:00 am GMT+2 We`ll close S2 and we`ll restart it on January 6 2010 at 10:00 am GMT+2. Most likely anyone will be able to register starting from January 1 2010. 
]]></description>
		<link>http://www.imperialages.com/blog/2009/11/23/s2-restarting-date/</link>
			</item>
	<item>
		<title>S2 and graphic news</title>
		<description><![CDATA[S2 will be restarted in December(probably on 1 December), the exact date will be announced later and we`re working on implementing the new graphic pack.]]></description>
		<link>http://www.imperialages.com/blog/2009/11/02/s2-and-graphic-news/</link>
			</item>
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		<title>S1 Will Be Launched September 1st</title>
		<description><![CDATA[We will be re-starting Server 1 tomorrow, September 1st, at 12:00 Server Time (GMT+3). As we announced previously, we will limit the number of accounts one can sit for to just two.
The forums will be open tomorrow as well.
]]></description>
		<link>http://www.imperialages.com/blog/2009/08/31/s1-will-be-launched-september-1st/</link>
			</item>
	<item>
		<title>S1, Soon To Be Launched</title>
		<description><![CDATA[We will re-launch Server 1 next week, hopefully on September 1st. There will be one change to the server, which was requested by many in time. We will limit the number of people someone can sit for to just two.
The forums will be reopened one or two days before S1 will be launched.
]]></description>
		<link>http://www.imperialages.com/blog/2009/08/28/s1-soon-to-be-launched/</link>
			</item>
	<item>
		<title>Speed Round Started</title>
		<description><![CDATA[The speed server was started sooner than we expected. Sorry for launching it sooner. We’ll try to stick to the schedule from now on.
You can play here: http://speed.imperialages.com
You can register here: http://speed.imperialages.com/Register.aspx
The protection period lasts 24 hours.
The server speed is 8x (everything happens 8 times faster than on a normal server).
]]></description>
		<link>http://www.imperialages.com/blog/2009/07/06/speed-round-started/</link>
			</item>
	<item>
		<title>Speed Round Starts July 6th &#8211; Pre Registrations Are Open Now</title>
		<description><![CDATA[The Speed Server will start on July 6th at 23:00 (11:00 PM server time – 08:00 PM GMT time) . From now until July 6th the pre registration period is open, allowing you to register your username and activate it. You will not be able to log in until the server starts.
The address of the [...]]]></description>
		<link>http://www.imperialages.com/blog/2009/06/30/speed-round-starts-july-6th-pre-registrations-are-open-now/</link>
			</item>
	<item>
		<title>End of Server 1</title>
		<description><![CDATA[After 14 months since we first started the beta server, it&#8217;s time to close down Server 1. A huge thank you to everyone who was with us since the beginning and helped us get rid of the unavoidable initial bugs and to improve the game.
The winner of S1 is player van peder, which belongs to [...]]]></description>
		<link>http://www.imperialages.com/blog/2009/05/28/end-of-server-1/</link>
			</item>
	<item>
		<title>Speed Round Coming In May</title>
		<description><![CDATA[In around 3 weeks, when S1 closes, we will start a speed round, our first one. It will last around 1 month and it will allow us to finish the graphics for the S1 restart.
What we’re looking at right now for the speed round:

6-8 times faster than a normal server (resources gathering, troop movement, merchant [...]]]></description>
		<link>http://www.imperialages.com/blog/2009/04/28/speed-round-coming-in-may/</link>
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