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	<title>Imperial Ages Blog - Browser Based Game</title>
	<link>http://www.imperialages.com/blog</link>
	<description>browser based strategy game-> Pre-Alpha</description>
	<lastBuildDate>Fri, 15 Aug 2008 00:06:20 +0000</lastBuildDate>
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		<title>VIP Package Launched</title>
		<description>We just released the VIP package, and if you're registered in the game you received the announcement already by in-game message.

The VIP features you can find here.

You have a 7 day free trial to test it, and see if you like what it has to offer. If you don't, you ...</description>
		<link>http://www.imperialages.com/blog/2008/08/15/vip-package-launched/</link>
			</item>
	<item>
		<title>Deleted Inactive Players And How We&#8217;ll Handle It In The Future</title>
		<description>Raywall just completed the deletion of all inactive players that haven't logged in for at least 2 months and had a score lower than 5.

For those worried that this isn't unfair for the new users, it should not be the case. Inactive players older than 2 months were from older ...</description>
		<link>http://www.imperialages.com/blog/2008/08/06/deleted-inactive-players-and-how-well-handle-it-in-the-future/</link>
			</item>
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		<title>The Gunpowder Age Is Here</title>
		<description>Hey there.  Just wanted to let you know that the second age of Imperial Ages has been introduced to the game.  It comes with an upgrade to most of the troops that are in the game, and some of them get new names as well. A bit later ...</description>
		<link>http://www.imperialages.com/blog/2008/07/26/the-gunpowder-age-is-here/</link>
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		<title>2 Months Since The Launch And A Few Major Changes</title>
		<description>Yet another milestone was reached today, the 2 month one, and also the one with 4000 registered players (not that many active players though).  Raywall worked hard these past few days, and most of the changes announced in my previous blog post are done and you can see them ...</description>
		<link>http://www.imperialages.com/blog/2008/05/26/2-months-since-the-launch-and-a-few-major-changes/</link>
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		<title>Results Of The May 18th Meeting</title>
		<description>As I've mentioned on the game forums, we had a meeting last Sunday and with great results. We managed to come to a conclusion regarding some difficult problems from the game and a series of improvements to be added to the VIP system, especially in the statistics department.  What ...</description>
		<link>http://www.imperialages.com/blog/2008/05/20/results-of-the-may-18th-meeting/</link>
			</item>
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		<title>Game Moved And The New Address For Server 1</title>
		<description>Game moved to the new server, and to the http://s1.imperialages.com domain. ImperialAges.net redirects to the IP of the server for now, and starting tomorrow it will redirect to the s1.imperialages.com domain. </description>
		<link>http://www.imperialages.com/blog/2008/05/11/game-moved-and-the-new-address-for-server-1/</link>
			</item>
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		<title>Moving The Game To The New Server In A Few Hours</title>
		<description>update: the move is delayed until Sunday  2-3 hours from now, we will be moving the game to the new server. It will probably be down for around half an hour. Raywall and Tony are configuring the new server now, and when they're done they're going to move the ...</description>
		<link>http://www.imperialages.com/blog/2008/05/09/moving-the-game-to-the-new-server-in-a-few-hours/</link>
			</item>
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		<title>One Month Since The Launch</title>
		<description>One month since we launched Imperial Ages as a beta, 2100 registered players later(not all active though) and over 700,000 page views served, it's a good beginning, and hopefully it will be even better in the second month.  The stats aren't bad considering that it's our first game and ...</description>
		<link>http://www.imperialages.com/blog/2008/04/27/one-month-since-the-launch/</link>
			</item>
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		<title>Game Running Again</title>
		<description>Had some problems updating the database version today, while we were preparing for the upcoming move to a better and more stable server. It was fixed eventually, so the game is up and running again.  Next post, on the 26th, one month after the game was launched. Raywall is ...</description>
		<link>http://www.imperialages.com/blog/2008/04/25/game-running-again/</link>
			</item>
	<item>
		<title>DNS Problem Solved</title>
		<description>The problems we had with the DNS and the www.imperialages.net domain seem to be fixed now. It wasn't anything we could do about it, we just had to wait for it to be fixed, and it finally is. It should propagate to everyone in the next 24 hours, but you ...</description>
		<link>http://www.imperialages.com/blog/2008/04/08/dns-problem-solved/</link>
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