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	<title>Imperial Ages Blog - Browser Based Game</title>
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	<link>http://www.imperialages.com/blog</link>
	<description>browser based strategy game-> Pre-Alpha</description>
	<lastBuildDate>Tue, 02 Mar 2010 11:54:39 +0000</lastBuildDate>
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		<title>New graphical interface &#8211; launch date</title>
		<link>http://www.imperialages.com/blog/2010/03/02/new-graphical-interface-launch-date/</link>
		<comments>http://www.imperialages.com/blog/2010/03/02/new-graphical-interface-launch-date/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 11:54:39 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Imperial Ages New Graphics]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/?p=119</guid>
		<description><![CDATA[Sunday morning 07 March 2010 , around 10:00 the new graphic will be implemented in all running servers. We may delay it 1-2 hours depending on how much work needs to be done. ]]></description>
			<content:encoded><![CDATA[<p>Hi, </p>
<p>Sunday morning 07 March 2010 , around 10:00 the new graphic will be implemented in all running servers. We may delay it 1-2 hours depending on how much work needs to be done. </p>
<p>The graphic still has some minor bugs and a few things aren&#8217;t displayed perfectly but with your help we&#8217;ll finish all the modifications. </p>
<p>We decided that it is the best action to launch it as it is, than to delay the moment with another 1-2 weeks. </p>
<p>There are some bad news, unfortunately: The new graphic doesn&#8217;t work on IE 6 anymore. It&#8217;s to complicated and we used a lot of JavaScript so it&#8217;s quite impossible to make the it working as it should. Maybe in the future we&#8217;ll have enough time to modify it in order to support IE 6 too. </p>
<p>With the new graphic, in 1-2 months we&#8217;ll redesign the Imperial Ages front page, blog, manual and the forum.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.imperialages.com/blog/2010/03/02/new-graphical-interface-launch-date/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>S2 Restarted &amp; We&#8217;re On Twitter</title>
		<link>http://www.imperialages.com/blog/2010/01/06/s2-restarted-were-on-twitter/</link>
		<comments>http://www.imperialages.com/blog/2010/01/06/s2-restarted-were-on-twitter/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 11:29:09 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Server 2]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2010/01/06/s2-restarted-were-on-twitter/</guid>
		<description><![CDATA[Server 2 was restarted today, so if you want to start over on a new server, go to http://s2.imperialages.com and register. The new graphics are 90% done, so they&#8217;ll probably be ready by the end of the month. They&#8217;ll be implemented on all open servers when they&#8217;re done.
We&#8217;re on Twitter
If you have a Twitter account, [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">Server 2 was restarted today, so if you want to start over on a new server, go to <a href="http://s2.imperialages.com" target="_blank">http://s2.imperialages.com</a> and register. The new graphics are 90% done, so they&#8217;ll probably be ready by the end of the month. They&#8217;ll be implemented on all open servers when they&#8217;re done.</p>
<h5 align="justify">We&#8217;re on Twitter</h5>
<p align="justify">If you have a Twitter account, you can follow us here: <a href="http://www.twitter.com/ImperialAges" target="_blank">http://www.twitter.com/ImperialAges</a></p>
<p align="justify">The first 10 users to follow us will receive 3 months of VIP. All you need to do is follow the account and if you&#8217;re one of the first 10, we&#8217;ll let you know. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.imperialages.com/blog/2010/01/06/s2-restarted-were-on-twitter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>S2 Restarting Date</title>
		<link>http://www.imperialages.com/blog/2009/11/23/s2-restarting-date/</link>
		<comments>http://www.imperialages.com/blog/2009/11/23/s2-restarting-date/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 11:22:10 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/?p=115</guid>
		<description><![CDATA[On November  26 2009 at 12:00 am GMT+2 We`ll close S2 and we`ll restart it on January 6 2010 at 10:00 am GMT+2. Most likely anyone will be able to register starting from January 1 2010. 
]]></description>
			<content:encoded><![CDATA[<p>On November  26 2009 at 12:00 am GMT+2 We`ll close S2 and we`ll restart it on January 6 2010 at 10:00 am GMT+2. Most likely anyone will be able to register starting from January 1 2010. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.imperialages.com/blog/2009/11/23/s2-restarting-date/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>S2 and graphic news</title>
		<link>http://www.imperialages.com/blog/2009/11/02/s2-and-graphic-news/</link>
		<comments>http://www.imperialages.com/blog/2009/11/02/s2-and-graphic-news/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 12:12:19 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Imperial Ages New Graphics]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/?p=113</guid>
		<description><![CDATA[S2 will be restarted in December(probably on 1 December), the exact date will be announced later and we`re working on implementing the new graphic pack.]]></description>
			<content:encoded><![CDATA[<p>S2 will be restarted in December(probably on 1 December), the exact date will be announced later and we`re working on implementing the new graphic pack. Probably by the end of the year will be ready and everyone will see it in action. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.imperialages.com/blog/2009/11/02/s2-and-graphic-news/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>S1 Will Be Launched September 1st</title>
		<link>http://www.imperialages.com/blog/2009/08/31/s1-will-be-launched-september-1st/</link>
		<comments>http://www.imperialages.com/blog/2009/08/31/s1-will-be-launched-september-1st/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 17:27:21 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Server 1]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2009/08/31/s1-will-be-launched-september-1st/</guid>
		<description><![CDATA[We will be re-starting Server 1 tomorrow, September 1st, at 12:00 Server Time (GMT+3). As we announced previously, we will limit the number of accounts one can sit for to just two.
The forums will be open tomorrow as well.
]]></description>
			<content:encoded><![CDATA[<p>We will be re-starting Server 1 tomorrow, September 1st, at 12:00 Server Time (GMT+3). As we announced previously, we will limit the number of accounts one can sit for to just two.</p>
<p>The forums will be open tomorrow as well.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.imperialages.com/blog/2009/08/31/s1-will-be-launched-september-1st/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>S1, Soon To Be Launched</title>
		<link>http://www.imperialages.com/blog/2009/08/28/s1-soon-to-be-launched/</link>
		<comments>http://www.imperialages.com/blog/2009/08/28/s1-soon-to-be-launched/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 17:14:04 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Server 1]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2009/08/28/s1-soon-to-be-launched/</guid>
		<description><![CDATA[We will re-launch Server 1 next week, hopefully on September 1st. There will be one change to the server, which was requested by many in time. We will limit the number of people someone can sit for to just two.
The forums will be reopened one or two days before S1 will be launched.
]]></description>
			<content:encoded><![CDATA[<p>We will re-launch Server 1 next week, hopefully on September 1st. There will be one change to the server, which was requested by many in time. We will limit the number of people someone can sit for to just two.</p>
<p>The forums will be reopened one or two days before S1 will be launched.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.imperialages.com/blog/2009/08/28/s1-soon-to-be-launched/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Speed Round Started</title>
		<link>http://www.imperialages.com/blog/2009/07/06/speed-round-started/</link>
		<comments>http://www.imperialages.com/blog/2009/07/06/speed-round-started/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 08:12:56 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Speed Rounds]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2009/07/06/speed-round-started/</guid>
		<description><![CDATA[The speed server was started sooner than we expected. Sorry for launching it sooner. We’ll try to stick to the schedule from now on.
You can play here: http://speed.imperialages.com
You can register here: http://speed.imperialages.com/Register.aspx
The protection period lasts 24 hours.
The server speed is 8x (everything happens 8 times faster than on a normal server).
]]></description>
			<content:encoded><![CDATA[<p>The speed server was started sooner than we expected. Sorry for launching it sooner. We’ll try to stick to the schedule from now on.</p>
<p>You can play here: <a href="http://speed.imperialages.com">http://speed.imperialages.com</a></p>
<p>You can register here: <a title="http://speed.imperialages.com/Register.aspx" href="http://speed.imperialages.com/Register.aspx">http://speed.imperialages.com/Register.aspx</a></p>
<p>The protection period lasts 24 hours.</p>
<p>The server speed is 8x (everything happens 8 times faster than on a normal server).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.imperialages.com/blog/2009/07/06/speed-round-started/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Speed Round Starts July 6th &#8211; Pre Registrations Are Open Now</title>
		<link>http://www.imperialages.com/blog/2009/06/30/speed-round-starts-july-6th-pre-registrations-are-open-now/</link>
		<comments>http://www.imperialages.com/blog/2009/06/30/speed-round-starts-july-6th-pre-registrations-are-open-now/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 10:22:39 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Speed Rounds]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2009/06/30/speed-round-starts-july-6th-pre-registrations-are-open-now/</guid>
		<description><![CDATA[The Speed Server will start on July 6th at 23:00 (11:00 PM server time – 08:00 PM GMT time) . From now until July 6th the pre registration period is open, allowing you to register your username and activate it. You will not be able to log in until the server starts.
The address of the [...]]]></description>
			<content:encoded><![CDATA[<p>The Speed Server will start on <strong>July 6th at 23:00</strong> (11:00 PM server time – 08:00 PM GMT time) . From now until July 6th <strong>the pre registration period is open</strong>, allowing you to register your username and activate it. You will not be able to log in until the server starts.</p>
<p>The address of the speed server is <a href="http://speed.imperialages.com">http://speed.imperialages.com</a></p>
<p>The speed is 8x on the server, meaning that everything happens 8 times faster than on a regular server.</p>
<p>The sitter function has been deactivated for the speed server, as a test. I will remind you that sharing passwords is forbidden, and punishments on the speed server will be more severe than on the regular servers.</p>
<p>The server will last ~1 month.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.imperialages.com/blog/2009/06/30/speed-round-starts-july-6th-pre-registrations-are-open-now/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>End of Server 1</title>
		<link>http://www.imperialages.com/blog/2009/05/28/end-of-server-1/</link>
		<comments>http://www.imperialages.com/blog/2009/05/28/end-of-server-1/#comments</comments>
		<pubDate>Thu, 28 May 2009 20:29:29 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/?p=107</guid>
		<description><![CDATA[After 14 months since we first started the beta server, it&#8217;s time to close down Server 1. A huge thank you to everyone who was with us since the beginning and helped us get rid of the unavoidable initial bugs and to improve the game.
The winner of S1 is player van peder, which belongs to [...]]]></description>
			<content:encoded><![CDATA[<p>After 14 months since we first started the beta server, it&#8217;s time to close down Server 1. A huge thank you to everyone who was with us since the beginning and helped us get rid of the unavoidable initial bugs and to improve the game.</p>
<p>The winner of S1 is player <strong>van peder</strong>, which belongs to the <strong>ELITE-100</strong> alliance, with 46 villages and a total score of 68,168.</p>
<p>The highest ranked alliance at the end of S1 is <strong>Browncoats</strong>, with a total score of 630,361 (an average of 8,404 per each of the 75 members). Congratulations to <strong>cicatryx</strong>, the <strong>Browncoats</strong> leader.</p>
<p><strong>Other stats:</strong><br />
Most offensive player: kysupercat (score 1,190,448)<br />
Most defensive player: dman (score 768,774)<br />
Most offensive alliance: Browncoats (score 5,195,404)<br />
Most defensive alliance: Browncoats (score 4,888,066)</p>
<p>Congrats to everyone that played on S1 and thanks to everyone that supported us.</p>
<p>The speed server will begin in one week probably, taking one month at 8x speed. S1 will be restarted when the speed server is closed.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.imperialages.com/blog/2009/05/28/end-of-server-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Speed Round Coming In May</title>
		<link>http://www.imperialages.com/blog/2009/04/28/speed-round-coming-in-may/</link>
		<comments>http://www.imperialages.com/blog/2009/04/28/speed-round-coming-in-may/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 18:30:55 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Speed Rounds]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2009/04/28/speed-round-coming-in-may/</guid>
		<description><![CDATA[In around 3 weeks, when S1 closes, we will start a speed round, our first one. It will last around 1 month and it will allow us to finish the graphics for the S1 restart.
What we’re looking at right now for the speed round:

6-8 times faster than a normal server (resources gathering, troop movement, merchant [...]]]></description>
			<content:encoded><![CDATA[<p>In around 3 weeks, when S1 closes, we will start a speed round, our first one. It will last around 1 month and it will allow us to finish the graphics for the S1 restart.</p>
<p>What we’re looking at right now for the speed round:</p>
<ul>
<li>6-8 times faster than a normal server (resources gathering, troop movement, merchant speed and so on). Everything will be faster. Haven’t decided yet if it’s going to be 6 or 8 times faster.</li>
<li>no sitters allowed</li>
<li>resource trading between same IP accounts will be blocked automatically. If you log in with someone else’s password, you will no longer be able to trade resources with him.</li>
<li>because the speed will be faster, we will also delete accounts that cheat faster. You might not get a second chance if you break the rules, so I’d try to play nice.</li>
</ul>
<p>The speed round will start in the second part of May and there will be a one week period for pre-registrations. More news to follow.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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