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	<title>Imperial Ages Blog - Browser Based Game &#187; VIP</title>
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	<link>http://www.imperialages.com/blog</link>
	<description>browser based strategy game-> Pre-Alpha</description>
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		<title>VIP Payment System Launched</title>
		<link>http://www.imperialages.com/blog/2008/09/09/vip-payment-system-launched/</link>
		<comments>http://www.imperialages.com/blog/2008/09/09/vip-payment-system-launched/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 14:41:58 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Server 1]]></category>
		<category><![CDATA[VIP]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2008/09/09/vip-payment-system-launched/</guid>
		<description><![CDATA[You can probably see it in the game message we sent, but I&#8217;ll announce it here as well. We finally launched the payment system for the VIP package. It can be paid with PayPal right now, but we&#8217;ll add the credit card option as well, in a few weeks. You can see the in game [...]]]></description>
			<content:encoded><![CDATA[<p>You can probably see it in the game message we sent, but I&#8217;ll announce it here as well. We finally launched the payment system for the VIP package. It can be paid with PayPal right now, but we&#8217;ll add the credit card option as well, in a few weeks.</p>
<p>You can see the in game message below:</p>
<blockquote><p>Hi.     <br />After a few delays and changes to the code of the VIP package, we are finally releasing the payment system, which allows you to buy a VIP package. Before you buy it, you can activate the 7 day free trial period in the VIP page (if you haven&#8217;t already), to see what the VIP has to offer. </p>
<p>The only payment option available right now is through PayPal, but we hope to introduce credit card payments in a few weeks. The link to the VIP page can be found in the upper part of the page. </p>
<p>At $8 for the 3 months package, we think that the VIP is very accessible to everyone and it offers a lot for the money you pay. For just $2.67/month you get features like the building queue, a logo in your profile, no ads, tools like the distance calculator or the extended map, knowing exactly when you&#8217;ll have enough resources to start a building and much more. That, plus you help us support the server costs of the game and getting a new design for the game. </p>
<p>If you don&#8217;t want to buy a VIP package, don&#8217;t worry. Imperial Ages will always be a free game and the VIP features will not offer those that pay unfair advantages over the others. They&#8217;re just for comfort and saving some time.</p>
</blockquote>
<p>We&#8217;ll keep adding new features to the VIP package in time, and if you have any ideas of new things to add, you can send an email to <a href="mailto:contact@imperialages.com">contact@imperialages.com</a> or an in game message to user ImperialAges.</p>
<p>The full list of what the VIP package offers can be found <a title="VIP Features" href="http://www.imperialages.com/vip-features/" target="_blank">here</a>.</p>
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		<title>Updates On The VIP Payment And Server 2</title>
		<link>http://www.imperialages.com/blog/2008/09/03/updates-on-the-vip-payment-and-server-2/</link>
		<comments>http://www.imperialages.com/blog/2008/09/03/updates-on-the-vip-payment-and-server-2/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 15:22:28 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Server 2]]></category>
		<category><![CDATA[VIP]]></category>

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		<description><![CDATA[As you can see we have a few delays in the launch of the payment system for the VIP, because of some changes that will take a few days to be made. We&#8217;re hoping for the end of the week, but the programmers also have full time jobs and there is only so much they [...]]]></description>
			<content:encoded><![CDATA[<p>As you can see we have a few delays in the launch of the payment system for the VIP, because of some changes that will take a few days to be made. We&#8217;re hoping for the end of the week, but the programmers also have full time jobs and there is only so much they can do in their spare time.</p>
<p>As for Server 2, the changes to the unit stats, buildings costs, resources costs and upgrade costs for troops are done (including a bigger dungeon). Still on the list: modifying the influence points needed to found new villages and a few others.</p>
<p>We aimed to balance the civilizations somewhat, making sure that each civilization produces a certain attack or defense in a 24 hour period, according to their offensive or defensive profile.</p>
<p>The resources costs increased a bit for the early levels and decreased for the higher ones. They are now made according to the increase in resources, and the time of recuperating the spent resources on a new level varies from 60 hours at lvl 1 to 400 hours at lvl 15 and 600 hours at lvl 20 (for gold mines). Also the cost of the buildings that allow you to build lvl 11-15 and 16-20 mines are considerably smaller now.</p>
<p>As for the costs of the buildings, we increased them in some places, and decreased them in others (stone required for castle/fortress).</p>
<p>We&#8217;re hopping for the weekend or the beginning of next week to start pre-registrations, and the server a few days after that. But, once again, no guarantees here either.</p>
<p>I&#8217;ll update again when I have a sure date for the Server 2 launch, together with all the changes in costs and stats.</p>
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