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	<title>Imperial Ages Blog - Browser Based Game &#187; Server 2</title>
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	<link>http://www.imperialages.com/blog</link>
	<description>browser based strategy game-> Pre-Alpha</description>
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		<title>S2 Restarted &amp; We&#8217;re On Twitter</title>
		<link>http://www.imperialages.com/blog/2010/01/06/s2-restarted-were-on-twitter/</link>
		<comments>http://www.imperialages.com/blog/2010/01/06/s2-restarted-were-on-twitter/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 11:29:09 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Server 2]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2010/01/06/s2-restarted-were-on-twitter/</guid>
		<description><![CDATA[Server 2 was restarted today, so if you want to start over on a new server, go to http://s2.imperialages.com and register. The new graphics are 90% done, so they&#8217;ll probably be ready by the end of the month. They&#8217;ll be implemented on all open servers when they&#8217;re done. We&#8217;re on Twitter If you have a [...]]]></description>
			<content:encoded><![CDATA[<p align="justify">Server 2 was restarted today, so if you want to start over on a new server, go to <a href="http://s2.imperialages.com" target="_blank">http://s2.imperialages.com</a> and register. The new graphics are 90% done, so they&#8217;ll probably be ready by the end of the month. They&#8217;ll be implemented on all open servers when they&#8217;re done.</p>
<h5 align="justify">We&#8217;re on Twitter</h5>
<p align="justify">If you have a Twitter account, you can follow us here: <a href="http://www.twitter.com/ImperialAges" target="_blank">http://www.twitter.com/ImperialAges</a></p>
<p align="justify">The first 10 users to follow us will receive 3 months of VIP. All you need to do is follow the account and if you&#8217;re one of the first 10, we&#8217;ll let you know. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>S2: Gunpowder Age Launched</title>
		<link>http://www.imperialages.com/blog/2009/01/15/s2-gunpowder-age-launched/</link>
		<comments>http://www.imperialages.com/blog/2009/01/15/s2-gunpowder-age-launched/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 09:35:29 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Server 2]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2009/01/15/s2-gunpowder-age-launched/</guid>
		<description><![CDATA[As the title says, the Gunpowder Age has been launched on S2. You can upgrade to the second age from the Gunpowder Age tab in the City Hall. Requirements: City Hall lvl 20 at least 2 villages at least 600 population 30,000 for each resource plus 10% of the training costs of all the military [...]]]></description>
			<content:encoded><![CDATA[<p>As the title says, the Gunpowder Age has been launched on S2.</p>
<p>You can upgrade to the second age from the Gunpowder Age tab in the City Hall.</p>
<p>Requirements:</p>
<ul>
<li>City Hall lvl 20</li>
<li>at least 2 villages</li>
<li>at least 600 population</li>
<li>30,000 for each resource</li>
<li>plus 10% of the training costs of all the military units you currently own</li>
</ul>
<p>Training prices and training time have gone up 20%</p>
<p>Attack, defence, special attack, capacity has gone up 30%</p>
<p>All units gained +1 in speed.</p>
<p>S2 will be closed for new registrations in a few days, and weâ€™ll launch S3 at the beginning of next week. Iâ€™ll announce the exact date and hour of the launch in the next few days.</p>
<p><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="gunpowder" border="0" alt="gunpowder" src="http://www.imperialages.com/blog/wp-content/uploads/2009/01/gunpowder.jpg" width="480" height="229" /></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Server Downtime On Sunday, October 26</title>
		<link>http://www.imperialages.com/blog/2008/10/25/server-downtime-on-sunday-october-26/</link>
		<comments>http://www.imperialages.com/blog/2008/10/25/server-downtime-on-sunday-october-26/#comments</comments>
		<pubDate>Sat, 25 Oct 2008 15:48:16 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Server 1]]></category>
		<category><![CDATA[Server 2]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2008/10/25/server-downtime-on-sunday-october-26/</guid>
		<description><![CDATA[To make the change required by daylight savings time, the server will be stopped for 1 hour on Sunday, October 26th, between 23:00 and 00:00 Server Time. When it starts again hour 00:00 will become 23:00. The code will also be updated, fixing a few bugs from the game. The server downtime will affect both [...]]]></description>
			<content:encoded><![CDATA[<p>To make the change required by daylight savings time, the server will be stopped for 1 hour on Sunday, October 26th, between 23:00 and 00:00 Server Time. When it starts again hour 00:00 will become 23:00.</p>
<p>The code will also be updated, fixing a few bugs from the game.</p>
<p>The server downtime will affect both servers.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Server Downtime On Sunday</title>
		<link>http://www.imperialages.com/blog/2008/10/17/server-downtime-on-sunday/</link>
		<comments>http://www.imperialages.com/blog/2008/10/17/server-downtime-on-sunday/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 18:34:22 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Server 1]]></category>
		<category><![CDATA[Server 2]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2008/10/17/server-downtime-on-sunday/</guid>
		<description><![CDATA[Sunday, October 19th, both servers will be stopped for 1 hour (between 23:00 and 00:00 Server Time), so we can make some updates to it. This will include the elimination of the possibility of 1 soldier raids. After the update of the code, it will only be possible to do raids if there are at [...]]]></description>
			<content:encoded><![CDATA[<p>Sunday, October 19th, both servers will be stopped for 1 hour (<strong>between 23:00 and 00:00 Server Time</strong>), so we can make some updates to it.</p>
<p>This will include the elimination of the possibility of 1 soldier raids. After the update of the code, it will only be possible to do raids if there are at least 2 soldiers of the same type in the attack group. Normal attacks will still be possible with 1 soldier.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Server 2 Launched</title>
		<link>http://www.imperialages.com/blog/2008/09/15/server-2-launched/</link>
		<comments>http://www.imperialages.com/blog/2008/09/15/server-2-launched/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 07:59:15 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Server 2]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2008/09/15/server-2-launched/</guid>
		<description><![CDATA[Server 2 is launched and you can register here if you want to play on it. Everyone that registers on it receives a 7 day VIP package, so you can see what it has to offer. Enjoy!]]></description>
			<content:encoded><![CDATA[<p>Server 2 is launched and you can <a title="Server 2" href="http://s2.imperialages.com" target="_blank">register here</a> if you want to play on it. Everyone that registers on it receives a 7 day VIP package, so you can see what it has to offer.</p>
<p>Enjoy!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.imperialages.com/blog/2008/09/15/server-2-launched/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Server 2 Launch Date And Changes</title>
		<link>http://www.imperialages.com/blog/2008/09/12/server-2-launch-date-and-changes/</link>
		<comments>http://www.imperialages.com/blog/2008/09/12/server-2-launch-date-and-changes/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 10:28:53 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Server 2]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2008/09/12/server-2-launch-date-and-changes/</guid>
		<description><![CDATA[Finally, we are ready to launch Server 2 in a few days, with all the changes done to it. Server 2 will be launched Monday (September 15th) at 10:00 AM (GMT+2). We decided to skip the pre-registration period, since we&#8217;ll be ready to launch. Only after you confirm the email address will your village be [...]]]></description>
			<content:encoded><![CDATA[<p>Finally, we are ready to launch Server 2 in a few days, with all the changes done to it.</p>
<p><strong>Server 2 will be launched Monday (September 15th) at 10:00 AM (GMT+2)</strong>. We decided to skip the pre-registration period, since we&#8217;ll be ready to launch.</p>
<p>Only after you confirm the email address will your village be placed on the map, depending on the corner of the map you&#8217;ve chosen and the moment when you confirmed the account. You can find a more detailed explanation on how accounts are placed on the map <a title="Map placement" href="http://www.imperialages.com/forums/showpost.php?p=4150&amp;postcount=9">here</a>.</p>
<p>It will be a different experience from Server 1, as there are many changes to the stats and costs of troops and buildings, plus a higher density of players on the map. We tried to balance the troops as much as possible, and we hope we did a good job, giving each civilization strengths and weaknesses, giving civilizations that were supposed to be defensive their true place.</p>
<p>You will see higher defensive or offensive values in some places, as we tried to bring to a similar level the amount of offensive or defensive points a civilization can make in a 24 hour interval. The defensive civilizations will make more defensive points in 24 hours then an offensive one.</p>
<p>The new <a title="Server 2 Manual" href="http://www.imperialages.com/manual-server-2/">Server 2 Manual</a> contains the new Excel files, with the changes brought by Server 2, for units, buildings and resources.</p>
<p>Server 2 changes:</p>
<ul>
<li>better balance for military units (modified only the offensive/defensive units, with catapults, rams, spies, senators, settlers, archers remaining the same) </li>
<li>modified costs for resource mines, a bit higher for the low levels and lower for later levels. </li>
<li>modified costs for some buildings, including a decrease in stone needed for fortress/castle </li>
<li>modified upgrade costs for troops in Training Ground and Arena </li>
<li>modified influence points levels that allow you to create new villages. A bit slower in the beginning and faster as the account grows. </li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.imperialages.com/blog/2008/09/12/server-2-launch-date-and-changes/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Updates On The VIP Payment And Server 2</title>
		<link>http://www.imperialages.com/blog/2008/09/03/updates-on-the-vip-payment-and-server-2/</link>
		<comments>http://www.imperialages.com/blog/2008/09/03/updates-on-the-vip-payment-and-server-2/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 15:22:28 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Server 2]]></category>
		<category><![CDATA[VIP]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2008/09/03/updates-on-the-vip-payment-and-server-2/</guid>
		<description><![CDATA[As you can see we have a few delays in the launch of the payment system for the VIP, because of some changes that will take a few days to be made. We&#8217;re hoping for the end of the week, but the programmers also have full time jobs and there is only so much they [...]]]></description>
			<content:encoded><![CDATA[<p>As you can see we have a few delays in the launch of the payment system for the VIP, because of some changes that will take a few days to be made. We&#8217;re hoping for the end of the week, but the programmers also have full time jobs and there is only so much they can do in their spare time.</p>
<p>As for Server 2, the changes to the unit stats, buildings costs, resources costs and upgrade costs for troops are done (including a bigger dungeon). Still on the list: modifying the influence points needed to found new villages and a few others.</p>
<p>We aimed to balance the civilizations somewhat, making sure that each civilization produces a certain attack or defense in a 24 hour period, according to their offensive or defensive profile.</p>
<p>The resources costs increased a bit for the early levels and decreased for the higher ones. They are now made according to the increase in resources, and the time of recuperating the spent resources on a new level varies from 60 hours at lvl 1 to 400 hours at lvl 15 and 600 hours at lvl 20 (for gold mines). Also the cost of the buildings that allow you to build lvl 11-15 and 16-20 mines are considerably smaller now.</p>
<p>As for the costs of the buildings, we increased them in some places, and decreased them in others (stone required for castle/fortress).</p>
<p>We&#8217;re hopping for the weekend or the beginning of next week to start pre-registrations, and the server a few days after that. But, once again, no guarantees here either.</p>
<p>I&#8217;ll update again when I have a sure date for the Server 2 launch, together with all the changes in costs and stats.</p>
]]></content:encoded>
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