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	<title>Imperial Ages Blog - Browser Based Game &#187; Server 1</title>
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	<description>browser based strategy game-> Pre-Alpha</description>
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		<title>S1 Will Be Launched September 1st</title>
		<link>http://www.imperialages.com/blog/2009/08/31/s1-will-be-launched-september-1st/</link>
		<comments>http://www.imperialages.com/blog/2009/08/31/s1-will-be-launched-september-1st/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 17:27:21 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Server 1]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2009/08/31/s1-will-be-launched-september-1st/</guid>
		<description><![CDATA[We will be re-starting Server 1 tomorrow, September 1st, at 12:00 Server Time (GMT+3). As we announced previously, we will limit the number of accounts one can sit for to just two. The forums will be open tomorrow as well.]]></description>
			<content:encoded><![CDATA[<p>We will be re-starting Server 1 tomorrow, September 1st, at 12:00 Server Time (GMT+3). As we announced previously, we will limit the number of accounts one can sit for to just two.</p>
<p>The forums will be open tomorrow as well.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.imperialages.com/blog/2009/08/31/s1-will-be-launched-september-1st/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>S1, Soon To Be Launched</title>
		<link>http://www.imperialages.com/blog/2009/08/28/s1-soon-to-be-launched/</link>
		<comments>http://www.imperialages.com/blog/2009/08/28/s1-soon-to-be-launched/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 17:14:04 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Server 1]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2009/08/28/s1-soon-to-be-launched/</guid>
		<description><![CDATA[We will re-launch Server 1 next week, hopefully on September 1st. There will be one change to the server, which was requested by many in time. We will limit the number of people someone can sit for to just two. The forums will be reopened one or two days before S1 will be launched.]]></description>
			<content:encoded><![CDATA[<p>We will re-launch Server 1 next week, hopefully on September 1st. There will be one change to the server, which was requested by many in time. We will limit the number of people someone can sit for to just two.</p>
<p>The forums will be reopened one or two days before S1 will be launched.</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>Server Downtime On Sunday, October 26</title>
		<link>http://www.imperialages.com/blog/2008/10/25/server-downtime-on-sunday-october-26/</link>
		<comments>http://www.imperialages.com/blog/2008/10/25/server-downtime-on-sunday-october-26/#comments</comments>
		<pubDate>Sat, 25 Oct 2008 15:48:16 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Server 1]]></category>
		<category><![CDATA[Server 2]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2008/10/25/server-downtime-on-sunday-october-26/</guid>
		<description><![CDATA[To make the change required by daylight savings time, the server will be stopped for 1 hour on Sunday, October 26th, between 23:00 and 00:00 Server Time. When it starts again hour 00:00 will become 23:00. The code will also be updated, fixing a few bugs from the game. The server downtime will affect both [...]]]></description>
			<content:encoded><![CDATA[<p>To make the change required by daylight savings time, the server will be stopped for 1 hour on Sunday, October 26th, between 23:00 and 00:00 Server Time. When it starts again hour 00:00 will become 23:00.</p>
<p>The code will also be updated, fixing a few bugs from the game.</p>
<p>The server downtime will affect both servers.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.imperialages.com/blog/2008/10/25/server-downtime-on-sunday-october-26/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Server Downtime On Sunday</title>
		<link>http://www.imperialages.com/blog/2008/10/17/server-downtime-on-sunday/</link>
		<comments>http://www.imperialages.com/blog/2008/10/17/server-downtime-on-sunday/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 18:34:22 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Server 1]]></category>
		<category><![CDATA[Server 2]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2008/10/17/server-downtime-on-sunday/</guid>
		<description><![CDATA[Sunday, October 19th, both servers will be stopped for 1 hour (between 23:00 and 00:00 Server Time), so we can make some updates to it. This will include the elimination of the possibility of 1 soldier raids. After the update of the code, it will only be possible to do raids if there are at [...]]]></description>
			<content:encoded><![CDATA[<p>Sunday, October 19th, both servers will be stopped for 1 hour (<strong>between 23:00 and 00:00 Server Time</strong>), so we can make some updates to it.</p>
<p>This will include the elimination of the possibility of 1 soldier raids. After the update of the code, it will only be possible to do raids if there are at least 2 soldiers of the same type in the attack group. Normal attacks will still be possible with 1 soldier.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>VIP Payment System Launched</title>
		<link>http://www.imperialages.com/blog/2008/09/09/vip-payment-system-launched/</link>
		<comments>http://www.imperialages.com/blog/2008/09/09/vip-payment-system-launched/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 14:41:58 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Server 1]]></category>
		<category><![CDATA[VIP]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/2008/09/09/vip-payment-system-launched/</guid>
		<description><![CDATA[You can probably see it in the game message we sent, but I&#8217;ll announce it here as well. We finally launched the payment system for the VIP package. It can be paid with PayPal right now, but we&#8217;ll add the credit card option as well, in a few weeks. You can see the in game [...]]]></description>
			<content:encoded><![CDATA[<p>You can probably see it in the game message we sent, but I&#8217;ll announce it here as well. We finally launched the payment system for the VIP package. It can be paid with PayPal right now, but we&#8217;ll add the credit card option as well, in a few weeks.</p>
<p>You can see the in game message below:</p>
<blockquote><p>Hi.     <br />After a few delays and changes to the code of the VIP package, we are finally releasing the payment system, which allows you to buy a VIP package. Before you buy it, you can activate the 7 day free trial period in the VIP page (if you haven&#8217;t already), to see what the VIP has to offer. </p>
<p>The only payment option available right now is through PayPal, but we hope to introduce credit card payments in a few weeks. The link to the VIP page can be found in the upper part of the page. </p>
<p>At $8 for the 3 months package, we think that the VIP is very accessible to everyone and it offers a lot for the money you pay. For just $2.67/month you get features like the building queue, a logo in your profile, no ads, tools like the distance calculator or the extended map, knowing exactly when you&#8217;ll have enough resources to start a building and much more. That, plus you help us support the server costs of the game and getting a new design for the game. </p>
<p>If you don&#8217;t want to buy a VIP package, don&#8217;t worry. Imperial Ages will always be a free game and the VIP features will not offer those that pay unfair advantages over the others. They&#8217;re just for comfort and saving some time.</p>
</blockquote>
<p>We&#8217;ll keep adding new features to the VIP package in time, and if you have any ideas of new things to add, you can send an email to <a href="mailto:contact@imperialages.com">contact@imperialages.com</a> or an in game message to user ImperialAges.</p>
<p>The full list of what the VIP package offers can be found <a title="VIP Features" href="http://www.imperialages.com/vip-features/" target="_blank">here</a>.</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Deleted Inactive Players And How We&#8217;ll Handle It In The Future</title>
		<link>http://www.imperialages.com/blog/2008/08/06/deleted-inactive-players-and-how-well-handle-it-in-the-future/</link>
		<comments>http://www.imperialages.com/blog/2008/08/06/deleted-inactive-players-and-how-well-handle-it-in-the-future/#comments</comments>
		<pubDate>Wed, 06 Aug 2008 12:52:24 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Server 1]]></category>

		<guid isPermaLink="false">http://www.imperialages.com/blog/?p=89</guid>
		<description><![CDATA[Raywall just completed the deletion of all inactive players that haven&#8217;t logged in for at least 2 months and had a score lower than 5. For those worried that this isn&#8217;t unfair for the new users, it should not be the case. Inactive players older than 2 months were from older regions, where there are [...]]]></description>
			<content:encoded><![CDATA[<p>Raywall just completed the deletion of all inactive players that haven&#8217;t logged in for at least 2 months and had a score lower than 5.</p>
<p>For those worried that this isn&#8217;t unfair for the new users, it should not be the case. Inactive players older than 2 months were from older regions, where there are strong players. New users still have inactive accounts in their area.</p>
<p><strong>How we&#8217;re going to handle inactive accounts in the future</strong></p>
<p>When Raywall has some time to make this, players that did not log in for 4 weeks will receive an email, telling them that their accounts will be marked as inactive two weeks later.</p>
<p>If he still doesn&#8217;t log in, 6 weeks after the last login his account will be marked as inactive and one of two things will happen:</p>
<p>Case 1: small accounts will be deleted directly (score lower than 50 maybe)</p>
<p>Case 2: bigger accounts will be marked as inactive, all their troops will be killed, castle/fortress destroyed, loyalty will drop to 1% in all villages and the first senator attack on them will win the village. This is also the case for capital cities. Inactive accounts where cities can be taken easily, will be marked with a special color on the map.</p>
<p>In Case 2, inactive villages will stay on the map for 2 weeks. If they&#8217;re not taken in that period of time, they will be deleted from the game. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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