Game planning 9/03/2007
Alex /
What I did today on paper:
- finished the costs, atack and defense values for the second half of the military units, research and building dependencies for those units to be built
- finished the concepts behind the rams, catapults, the units that found villages, the units that steal villages and the leader unit.
All in all 5 pages of text and 3 excel sheets written in around 6 hours of work. Worked a bit more on the battle system also. Hopefully I’ll stay with Mars tomorrow and finish it. On Sunday we’re going to the city where the programmers live for a few hours of drinking and explaining the battle system to them.


March 11th, 2007 at 2:58 pm
Nice idea with this blog.
When we will see some posts from programmers and Mars?
March 11th, 2007 at 5:40 pm
When I manage to convince them to do it :). They agreed to write on their work, just didn’t get around to do it yet.
May 5th, 2008 at 10:04 am
Have your ideas some of it… From civilization 4…
Some military units need to evolve…
Upgraded…
From ancient times to modern times…?
Medieval ages - Medieval ages…?
>> Javans - Skirmisher - Pike Thrower something…